SnappySnap + Claude AI: A Virtual Collaborator Inside Your DAW
In this follow-up to my SnappySnap review, I demonstrate the plugin's MCP integration, which lets you use Claude as a natural language interface to position immersive audio objects, create snapshots, and automate your mix — all inside your DAW. I walk through the full setup from scratch and show what this kind of AI-plugin collaboration actually looks like in practice.
Sound Particles InShaper — Multi-Channel Waveshaping Up to 22.2!
In this video, I explore InShaper, Sound Particles' new LFO-driven waveshaper plugin, and put its impressive multi-channel capabilities — supporting formats all the way up to NHK 22.2 — to the test in a 7.1.4 Dolby Atmos session in Reaper. While the plugin has some limitations for immersive audio work, such as the inability to bypass individual channels internally, it's a convenient and powerful tool for spatial audio producers looking to add creative waveshaping to their multi-channel workflow.
I Built a Binaural Panner from Scratch Using AI — No Coding Required
I test Amorph, a free plugin that lets you create your own audio effects and instruments using generative AI — no coding required. Watch me build a binaural panner with interaural time difference from scratch and see how it performs in practice.
How SnappySnap Can Transform Your Immersive Audio Workflow
SnappySnap by Electric Smudge lets you automate entire parameter snapshots instead of individual parameters, making immersive audio workflows in Atmos, Sony 360 RA, and other formats dramatically easier. In this video, I demo the plugin with the Sony WalkMix Creator and take a look at its standout features, including snapshot interpolation, elasticity smoothing, instance linking, and built-in MCP integration for large language models.
Orbit by Orbit Spatial: The Atmos Player We've Been Waiting For
In this video, I review Orbit by Orbit Spatial — a brand-new dedicated Dolby Atmos music player that finally makes it easy to play back and inspect your Atmos master files without needing the Dolby Atmos Renderer. At just 79 pounds (39 for educational users) and packed with features like object soloing, head tracking, and metadata PDF export, this Mac-only tool gets my first-ever unconditional buy recommendation.
Is WaveLab 13 the Best Dolby Atmos Mastering Solution? Let's Find Out
In this video, I explore WaveLab 13's new Dolby Atmos mastering features, walking you through the complete workflow from ADM import to final render. I also compare it to competing solutions and share my honest verdict on whether it's worth the investment.
Beyerdynamic Headphone Lab: Free Studio Simulation Worth Using?
I review Beyerdynamic's free Headphone Lab plugin, which offers headphone correction and virtual studio room simulation for Beyerdynamic headphones. While it's simple to use and costs nothing, it has limitations including stereo-only support and a missing blend option for the correction curve.
Neumann RIME Update: Full 3D Head Tracking Changes Everything (+ WalkMix Creator Update)
I revisit the Neumann RIME plugin and Supperware Head Tracker combination, now with full 3D head tracking support, and compare it to the newly updated WalkMix Creator for immersive audio production. If you've wanted to work with spatial audio but lack the space or budget for a 7.1.4 studio, this setup is an outstanding and surprisingly affordable solution.
Michael G Wagner | Audio Brewers: The Conversation
During a conference visit to Athens, I toured Alejandro Cabrera's acoustically isolated studio and discussed his recent integration of Audio Brewers' ambisonic decoder into Pro Tools, which streamlines spatial audio workflows by automating technical configuration. The conversation explored how his dual perspective as artist and developer informs plugin design that prioritizes creative usability over exposing every available parameter.
Waves Immersive Wrapper Now Supports VST3 Plugins – Game Changer for Spatial Audio
In this video, I explore the Waves Immersive Wrapper's new ability to wrap any VST3 plugin for immersive audio formats up to 9.1.6, making it one of the most powerful tools in immersive audio today. While the plugin itself is outstanding, I also address the elephant in the room—Waves' controversial 2023 attempt to eliminate perpetual licenses—and explain why this affects my recommendation.
Illusonic Plugin Suite: Professional Spatial Audio Tools You Need to Try
In this video, I take a first look at the Illusonic plugin suite—a set of four immersive audio plugins currently available for free during beta testing, including an impressive upmixing plugin that supports rare formats like Sony 360RA's 13.1 layout. While the documentation is sparse, these plugins offer unique features you won't find elsewhere, and I'm particularly excited about the potential for head-tracking integration with the binaural renderer.
The Worst Spatial Audio Comments of 2025
This year I'm doing something different for my year-in-review: instead of talking about my videos, I'm highlighting some of the most negative, insulting, weird, and sometimes insane comments I received in 2025—plus a couple of wholesome ones for balance. From developers upset about not making my top 10 lists to confidently incorrect commenters and AI critics, it's been quite a journey through this year's comment section.
360 Reality Audio and MPEG-H Explained: 10 Essential Questions Answered
In this video, I answer the 10 most important questions about Sony 360 Reality Audio and MPEG-H, covering everything from technical fundamentals to practical production workflows and how these formats compare to Dolby Atmos. Whether you're a producer considering immersive audio or just curious about spatial audio technology, this guide will give you everything you need to understand these next-generation formats.
MELD Plugin Review: The Master Bus Solution for Dolby Atmos (But There's a Problem)
In this video, I explore MELD from Metric Halo, a $400 channel strip plugin that brings a master bus workflow to Dolby Atmos by allowing you to group and control multiple instances simultaneously with powerful sidechaining capabilities. However, be warned: it currently has a critical bug in Reaper (and potentially other DAWs) where it doesn't save group assignments, so test thoroughly before buying.
Spatial Audio on a Budget: Inside the World of DIY Ambisonics
In this interview, I sit down with Thorsten Michels, a maker from our Discord community who builds high-quality ambisonics microphones on a budget. We discuss his DIY approach to immersive audio recording and his new website, ambisonic.studio, where he's making his blueprints and knowledge accessible to anyone wanting to get started with spatial audio without breaking the bank.
Elastique Pitch Goes Immersive: Does It Actually Work on 16 Channels?
In this video, I'm testing the latest update to zplane's Elastique Pitch plugin, which now includes multi-channel support for immersive audio workflows including Dolby Atmos and Ambisonics. I demonstrate how well it works across 16 channels by pitch-shifting in the Ambisonics domain, and while it performs flawlessly, I discuss one small UI improvement that would make the multi-channel mode more obvious to users.
Blue Cat Patchwork 16-Channel Update: Revolutionary Feature, Frustrating Bug
In this video, I explore Blue Cat Audio's Patchwork plugin update that now supports 16-channel processing for immersive audio formats like 9.1.6 and third-order ambisonics, demonstrating how to integrate multi-channel beds into Dolby Atmos Composer sessions within stereo DAWs. While the feature works perfectly in the instrument version, I discovered a significant bug in the effects plugin that currently limits it to 8 channels, something I hope Blue Cat Audio will fix soon.
Patrick Kizny and His Singing Watermelons: A Chat About Spatial Audio
In this episode, I speak with Patrick Kizny, founder of Slovox and creator of the "Singing Watermelons," a family of immersive sound instruments that use beamforming technology to project sound into architectural spaces.
Dolby Atmos for Music 101: Everything You Need to Know in 10 Questions
In this video, I answer the ten most important questions about Dolby Atmos for music production, covering everything from how the format works and its journey from cinema to streaming, to the equipment you actually need and common mixing mistakes to avoid. Whether you're mixing on headphones or speakers, this guide will show you that getting started with Atmos is more accessible than you think—and you might already have what you need to begin.
Fiedler Audio Mastering Console Q&A: Your Questions Answered
In this Q&A video, I'm answering your most interesting questions about the Fiedler Audio Mastering Console for Dolby Atmos, covering topics like OBAM-compatible plugins, album assembly for Windows users, plugin scanning issues, and how to use processors on individual objects. I also dive into why head tracking matters for immersive audio production, especially for VR/AR applications and as a practical solution for traveling professionals who can't take their Atmos studios on the road.