Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

A Chat With Nine Angles For Forte

I sit down with Pablo Garcia-Valencuela of Nine Angles For Forte, a two-decade pioneer of immersive live performance, to dig into SPAT Curve, his patent-pending 3D Kontakt instrument built for the stage. We cover where immersive audio is heading, why he builds instruments rather than tools, and a few creative directions that genuinely caught me off guard.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Is Vert1go the Easiest 3D Auto-Panner Yet?

I dive into Vert1go, the new immersive 3D auto-panner from Max1mus Audio, and explore everything from its pattern library and draw mode to a clever feature for object-oriented workflows like Dolby Atmos. I also compare it head-to-head with Sound Particles' Beat Panner so you can decide which one belongs in your immersive audio toolkit.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Dolby Reference Player: Do You Actually Need It?

Dolby recently made the Dolby Reference Player available to buy on its own, so I take a hands-on look at what it does, how it fits into Dolby Atmos quality control, and how to create a bitstream you can actually test. The real question, though, is who this $50 tool is for — and whether hobbyists and semi-professionals need it at all.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Dolby Atmos, Studios on a Budget & Beer — My Chat with Gert Keunen

In this episode, I chat with Gert Keunen, mastering engineer and author of Stereo Was a Nice Try, about everything from setting up a budget immersive studio to mixing secrets for Dolby Atmos and why thinking immersive from the start changes everything. We cover DAWs, headphone mixing, the LFE channel, loudness, virtual instruments, and even what beer style best represents an immersive mix.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

The Areal SR1: A New Approach to Immersive Headphone Audio

I take a first look at the Areal SR1 — a groundbreaking set of immersive headphones from Belgium that uses multiple physical drivers per ear cup to reproduce spatial audio through your own ear geometry, bypassing software-based HRTF simulation entirely. In this video I walk through the hardware, the audio interface, the setup process, and give my honest verdict on whether the SR1 lives up to its fascinating concept.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Which DAW Is Actually Leading Immersive Audio Right Now?

I ranked every major DAW by the immersive audio features added in 2025 and early 2026 — from platforms with zero native support all the way to the surprising leader at the top of the list. Spoiler: Avid Pro Tools has quietly pulled ahead of the pack with native multi-format spatial session architecture, Sony 360 RA integration, and Audio Vivid support.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

The Plugin That Changes Dolby Atmos Mixing Forever

Fiedler Audio's new Armada plugin lets you use any mono plugin on immersive audio tracks and even on Dolby Atmos master channels via the Dolby Atmos Composer — and in this video I put it through its paces with FabFilter Pro‑Q and Pro‑C in Reaper. If you've been looking for a Waves Immersive Wrapper alternative from a developer you trust, this one's for you.

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General Topics Michael G Wagner General Topics Michael G Wagner

SnappySnap + Claude AI: A Virtual Collaborator Inside Your DAW

In this follow-up to my SnappySnap review, I demonstrate the plugin's MCP integration, which lets you use Claude as a natural language interface to position immersive audio objects, create snapshots, and automate your mix — all inside your DAW. I walk through the full setup from scratch and show what this kind of AI-plugin collaboration actually looks like in practice.

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General Topics Michael G Wagner General Topics Michael G Wagner

Sound Particles InShaper — Multi-Channel Waveshaping Up to 22.2!

In this video, I explore InShaper, Sound Particles' new LFO-driven waveshaper plugin, and put its impressive multi-channel capabilities — supporting formats all the way up to NHK 22.2 — to the test in a 7.1.4 Dolby Atmos session in Reaper. While the plugin has some limitations for immersive audio work, such as the inability to bypass individual channels internally, it's a convenient and powerful tool for spatial audio producers looking to add creative waveshaping to their multi-channel workflow.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Orbit by Orbit Spatial: The Atmos Player We've Been Waiting For

In this video, I review Orbit by Orbit Spatial — a brand-new dedicated Dolby Atmos music player that finally makes it easy to play back and inspect your Atmos master files without needing the Dolby Atmos Renderer. At just 79 pounds (39 for educational users) and packed with features like object soloing, head tracking, and metadata PDF export, this Mac-only tool gets my first-ever unconditional buy recommendation.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Waves Immersive Wrapper Now Supports VST3 Plugins – Game Changer for Spatial Audio

In this video, I explore the Waves Immersive Wrapper's new ability to wrap any VST3 plugin for immersive audio formats up to 9.1.6, making it one of the most powerful tools in immersive audio today. While the plugin itself is outstanding, I also address the elephant in the room—Waves' controversial 2023 attempt to eliminate perpetual licenses—and explain why this affects my recommendation.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

Illusonic Plugin Suite: Professional Spatial Audio Tools You Need to Try

In this video, I take a first look at the Illusonic plugin suite—a set of four immersive audio plugins currently available for free during beta testing, including an impressive upmixing plugin that supports rare formats like Sony 360RA's 13.1 layout. While the documentation is sparse, these plugins offer unique features you won't find elsewhere, and I'm particularly excited about the potential for head-tracking integration with the binaural renderer.

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General Topics Michael G Wagner General Topics Michael G Wagner

The Worst Spatial Audio Comments of 2025

This year I'm doing something different for my year-in-review: instead of talking about my videos, I'm highlighting some of the most negative, insulting, weird, and sometimes insane comments I received in 2025—plus a couple of wholesome ones for balance. From developers upset about not making my top 10 lists to confidently incorrect commenters and AI critics, it's been quite a journey through this year's comment section.

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Immersive Audio Michael G Wagner Immersive Audio Michael G Wagner

360 Reality Audio and MPEG-H Explained: 10 Essential Questions Answered

In this video, I answer the 10 most important questions about Sony 360 Reality Audio and MPEG-H, covering everything from technical fundamentals to practical production workflows and how these formats compare to Dolby Atmos. Whether you're a producer considering immersive audio or just curious about spatial audio technology, this guide will give you everything you need to understand these next-generation formats.

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