Elastique Pitch Goes Immersive: Does It Actually Work on 16 Channels?
In this video, I'm taking a look at the latest update to zplane's Elastique Pitch plugin, which now includes multi-channel support for immersive audio. While this isn't a full review of the pitch-shifting algorithm itself—that's not my main expertise—I wanted to focus on testing its multi-channel capabilities, particularly in the context of immersive audio workflows. To demonstrate this, I'm using Reaper to convert a track into third-order Ambisonics (16 channels), apply pitch shifting in the Ambisonics domain, and then decode it back to stereo. It's an unusual approach, but it's perfect for showing whether the plugin truly works across all channels.
The good news is that Elastique Pitch handles multi-channel audio beautifully, working seamlessly in multi-mono mode across all 16 channels. The plugin operates exactly as you'd expect—if you like what it does in stereo, you'll like it in immersive formats too. My only critique is that the user interface doesn't clearly indicate how many channels the plugin is processing, which left me wondering during testing whether it was actually working on all channels. A simple multi-channel meter would solve this uncertainty. Overall, this is a solid update that opens up Elastique Pitch to anyone working with Dolby Atmos, Ambisonics, or any multi-channel format, and I can definitely recommend it.