Fiedler Audio Mastering Console Q&A: Your Questions Answered

In this Q&A video, I'm answering your most interesting questions and comments about the Fiedler Audio Mastering Console for Dolby Atmos. We cover a wide range of topics, from the potential for OBAM-compatible wrapper plugins that could unlock any VST plugin to work with objects, to how the Mastering Console finally brings album assembly capabilities to Windows users. I also address common issues like plugin scanning problems, clarify how the True Peak Limiter works, and explain compatibility with tools like Neumann RIME. Several of you asked great technical questions about using soft clippers and other processors on individual objects, and I break down what's currently possible with OBAM plugins versus standard VST3 formats.

One topic that came up frequently is head tracking, and I want to clarify why I think it's important to discuss. While head tracking might not be essential for casual music listening, it's absolutely critical if you're working in immersive media for VR or AR applications. It's also a valuable compromise solution for professionals who need to work on Dolby Atmos mixes while traveling, and it democratizes access to Atmos production for those who can't build a full speaker setup at home.

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Dolby Atmos for Music 101: Everything You Need to Know in 10 Questions

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