Fiedler Audio Mastering Console Q&A: Your Questions Answered
In this Q&A video, I'm answering your most interesting questions about the Fiedler Audio Mastering Console for Dolby Atmos, covering topics like OBAM-compatible plugins, album assembly for Windows users, plugin scanning issues, and how to use processors on individual objects. I also dive into why head tracking matters for immersive audio production, especially for VR/AR applications and as a practical solution for traveling professionals who can't take their Atmos studios on the road.
This Blew Me Away: Near Zero Latency Dolby Atmos Head Tracking
In this follow-up to my Dolby Atmos Mastering Console review, I explore the software's incredible head tracking implementation, which supports both Apple AirPods and the Supperware head tracker with unique features like non-recentering spatial audio and direct MIDI communication that achieves the lowest latency I've ever experienced. This is hands-down the best solution currently available for monitoring Dolby Atmos through headphones, whether you're on the road or working without access to a full Atmos studio.
Finally! The Complete Dolby Atmos Mastering Solution - Fiedler Audio Mastering Console 2.0
Today I'm exploring Fiedler Audio's revolutionary Mastering Console 2 for Dolby Atmos - a comprehensive mastering solution that combines multiple workflows into one powerful application, featuring game-changing tools like a true peak limiter that measures post-render while limiting pre-render, Apple Spatial Audio monitoring for Windows users, and the innovative OBAM plugin format for direct metadata manipulation. This bird's-eye overview showcases how the Mastering Console extends far beyond Dolby's own software capabilities, seamlessly integrating into any Atmos workflow while remaining accessible to both professionals and serious hobbyists - with detailed deep-dives on specific features coming in future videos.