Neumann RIME Update: Full 3D Head Tracking Changes Everything (+ WalkMix Creator Update)
I revisit the Neumann RIME plugin and Supperware Head Tracker combination, now with full 3D head tracking support, and compare it to the newly updated WalkMix Creator for immersive audio production. If you've wanted to work with spatial audio but lack the space or budget for a 7.1.4 studio, this setup is an outstanding and surprisingly affordable solution.
Illusonic Plugin Suite: Professional Spatial Audio Tools You Need to Try
In this video, I take a first look at the Illusonic plugin suite—a set of four immersive audio plugins currently available for free during beta testing, including an impressive upmixing plugin that supports rare formats like Sony 360RA's 13.1 layout. While the documentation is sparse, these plugins offer unique features you won't find elsewhere, and I'm particularly excited about the potential for head-tracking integration with the binaural renderer.
360 Reality Audio and MPEG-H Explained: 10 Essential Questions Answered
In this video, I answer the 10 most important questions about Sony 360 Reality Audio and MPEG-H, covering everything from technical fundamentals to practical production workflows and how these formats compare to Dolby Atmos. Whether you're a producer considering immersive audio or just curious about spatial audio technology, this guide will give you everything you need to understand these next-generation formats.
I Couldn't Tell Reality from Virtual Mixing Studio | Sony 360 VME Review
In this video, I explore Sony's revolutionary 360 Virtual Mixing Environment (360 VME), a system that creates a personalized virtual studio experience through headphones by precisely matching your individual ear and head geometry, taking you through the sophisticated measurement process, software setup, and real-world applications, particularly in educational settings.
Getting Started With 360 Reality Audio
In this video, I explore the 360 WalkMix Creator, the core of Sony's 360 Reality Audio format, demonstrating its ease of use and impressive capabilities within Ableton Live 12, while also discussing the concerning accessibility issues and the need for Sony to reevaluate their approach to make the technology more widely available to producers and students.